

The lack of checkpoints causes this game to loose its replay value for those who are not X-Men fans, but this game is another one that is still fun today. Good soundtrack for a 16-bit game, and had decent sound effects. Still a platform jumping game that has plenty of well time jumps that miss. This game would have received a 5/5 if there was checkpoints. Game play was improved from the first game, allowing unlimited use of special powers. The added detail to the backdrops also gives this game a higher nod in the ratings. Graphics stand out, and characters such as Magneto and Beast are well done. X-Men 2: Clone Wars is Better Than the First!

Time to unsheathe those retractable claws. So it's time to shoot those optic blasts. Cyclops has optic blasts Gambit throws kinetically charged cards as he wields his staff Nightcrawler can teleport from one side of the screen to the other Psylocke wields her katana blades, using her psychic knife when appropriate Wolverine slices through anything that gets in his way with his adamantium claws, his healing factor kicking in when his health gets low and Magneto can defy gravity as he shoots magnetic bolts at those foolish enough to confront him. After the game's third level, the X-Men's chief nemesis Magneto's space station Avalon, you can even take control of the Master of Magnetism as you try to stop the seemingly unstoppable force that is the Phalanx.Įach X-Man has his or her own special attacks, very faithful to the comic on which the game is based.

In X-Men 2: Clone Wars, take control of one of six different X-Men as you battle through seven stages of X-citing action. But who can even attempt to try and contain such a seemingly invincible enemy? The X-Men, of course!
